Hans-Leo
2006-12-09, 21:58
www.neuroscriptsoftware.com Forums
http://ad.informatik.uni-freiburg.de/mmgroup/Projects/f-moll/fmoll-Dateien/bericht.pdf
Creation, Presentation, Capture, and Replay of Freehand Writing in e-Lecture Scenarios
L. Belenkaia, J. Lienhard, K. A. Mohamed, Th. Ottmann
Modelling freehand writing in all its capacitive expressiveness and stylised apotheosis for the enhanced support of the e-learning industry is highlighted in this paper. The trend of moving towards natural environments in the digital world encourages freehand writing to be the bridging tool that encompasses portable and synchronisable standards of manipulating ink data. Our proposals of utilising ink in its primitive format extend to include the bases for creating, presenting, capturing, and replaying ink data in a manner that describes the dynamics of freehand writings as natural parameters that can induce random real-time access. The requirements of which were derived from observing practical scenarios, and forming them as desirable constraints for maximisation. Our examination of the various ink data formats currently available, led us to believe that W3C’s InkML standard contains the necessary sustenance for both simple and elaborate data layouts that can be adapted for our software prototypes, as well as on other developed systems. This reason of compatibility in context attributes is what we find important for a uniform framework of a solid database structure of handling digital ink.
http://ad.informatik.uni-freiburg.de/mmgroup/Projects/f-moll/fmoll-Dateien/bericht.pdf
Creation, Presentation, Capture, and Replay of Freehand Writing in e-Lecture Scenarios
L. Belenkaia, J. Lienhard, K. A. Mohamed, Th. Ottmann
Modelling freehand writing in all its capacitive expressiveness and stylised apotheosis for the enhanced support of the e-learning industry is highlighted in this paper. The trend of moving towards natural environments in the digital world encourages freehand writing to be the bridging tool that encompasses portable and synchronisable standards of manipulating ink data. Our proposals of utilising ink in its primitive format extend to include the bases for creating, presenting, capturing, and replaying ink data in a manner that describes the dynamics of freehand writings as natural parameters that can induce random real-time access. The requirements of which were derived from observing practical scenarios, and forming them as desirable constraints for maximisation. Our examination of the various ink data formats currently available, led us to believe that W3C’s InkML standard contains the necessary sustenance for both simple and elaborate data layouts that can be adapted for our software prototypes, as well as on other developed systems. This reason of compatibility in context attributes is what we find important for a uniform framework of a solid database structure of handling digital ink.