Software
Product Comparisons

NOTE: You can go here to see the differences between MovAlyzeR® and ScriptAlyzeR™.
  MovAlyzeR® MovAlyzeRx™ ScriptAlyzeR™ GripAlyzeR™
Movement Recording Handwriting / Mouse Handwriting / Mouse Handwriting / Mouse Bimanual Grip Force
Developing Tests & Creating Experiments        
Norm Databases w/Comparisons        
Review ALL Subject Tests        
Right-Click Menus        
Import Experiments & Other System Recordings        
Visual Stimuli & Animations        
Audio Stimuli        
Sub-Movement Segmentation & Analysis        
Handwriting Image Analysis        
Data Backup & Protection        
Client-Server Feature        
PRICE US$799 US$149 (included
w/ MovAlyzeR®)
US$399 US$399
What is the difference between MovAlyzeR® and ScriptAlzyeR™?

The major difference is that ScriptAlyzeR™ does not offer interactive visual stimuli nor substroke segmentation.

(1) Interactive Visual Stimuli and Targets

Many movement tasts require visual stimuli. All example experiments show visual stimuli (some interactive), but some sample experiments can be done without them.

with stimuli   without stimuli
MovAlyzeR®   ScriptAlyzeR™
Above, targets change color and make sounds when reached.   ScriptAlyzeR™ only records handwriting movement without stimuli.


(2) Substroke Movement Segmentation

Strokes between targets in a Fitts' task (video EX3) consist of an initial, ballistic segment (i.e., primary submovement) and a subsequent adjustment to reach the target (i.e., secondary submovement). The tangential velocity is used to segment a movement into strokes and submovements. Frequency and the relative duration and size of submovements reveal significant effects while total stroke duration and size might show no significant effects.

with submovement analysis   without submovement analysis
MovAlyzeR®   ScriptAlyzeR™
The red circles are the stroke segmentation points. The black triangles are the submovement segmentation points. Coloring from light red to dark blue corresponds to the range from low to high absolute jerk (i.e., the change of acceleration).